To do this glitch, just get Mario stuck under a slope with the wind pushing him up.Īlso called "bunny glitch" or "rabbit glitch", lets you pass through the 30 Star Door by using the rabbit Mips to push you through the door, it is required in order to complete a 16 Star run.įast movement generally consists of dives and long jumps, which are much faster than walking or running. It requires a few minutes to get enough speed, so it isn't useful. He needs to land on the surface and be moving towards a seam this will cause a collision detection where Mario can jump or dive again. In order to do this Mario needs to be at a slight angle, preferably inwards facing the ledge if he faces too far outwards, he may dive or jump off and not catch the ledge. This can be both the fastest way for Mario to climb up some slopes, and occasionally a method of accessing normally inaccessible areas, such as the deserted city area in Wet Dry World while holding Chuckya. Grinding is when Mario repeatedly falls off and continually catches a ledge, which leads to him being able to repeatedly dive along an edge or double jump. This works on slope, stair, and elevator BLJs but does not work on side or low ceiling BLJs. While BLJing, do the following sequence:īasically, the start button acts like a frame buffer and adds 1 more BLJ while saving 1 frame. This trick is allows Mario to BLJ 30 times per second instead of 15. Two classic areas featuring this BLJ opportunity include the stairs leading to the 50 star door and the endless stairs leading to Bowser in the Sky. It should be noted that some stairs are actually slopes thus cannot be BLJed on. To achieve this effect, Mario must first be almost parallel with the step, then land on it and slide onto the lower step. This can be done going up a stairway, thus using a multitude of tiny ledges to build up speed, or by facing sideways and by just using one step or ledge. This effect must be prolonged to build up Mario's speed. This makes Mario appear on top of the step. A step BLJ involves using tiny ledges, getting Mario trapped inside and BLJing. One example of a low ceiling BLJ is under either of the Lobby pillars. Mario doesn't even have to get jammed in order for it to work since in a tight space Mario's speed does not return back to normal before he can BLJ again. These are probably the trickiest locations to find because some of them are invisible or are just plain easy to overlook. The elevators in Hazy Maze Cave and Bob-omb Battlefield are good places to practice. BLJs are possible on rising elevators because the elevator will catch up to Mario as soon as he leaves the ground, interrupting the first jump and allowing him to jump again. Most of the slopes on the roof of the castle are suitable for this kind of BLJ. Possible on very steep slopes that do not cause Mario to slide. There are numerous places where a BLJ is possible throughout the game (virtually every level contains at least one), and it is unlikely that all such locations have been discovered. While all BLJs work by the same principal, there are many different methods of pulling it off. Pass through some types of walls (like the iron gates in Bob-omb Battlefield.).Pass through some loading zones, like the water wall needed to enter Dire Dire Docks.
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